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Förslaget inkom 2004-11-17

Infrastructure requirements for wireless multiplayer games

OBS! ANSÖKNINGSTIDEN FÖR DETTA EXJOBB HAR LÖPT UT.
Wireless games are one of the main consumer applications using wireless packet data services. Multiplayer wireless games use mobile telephones both as entertainment platforms and as communication devices. Games are, however, not one application such as e.g. voice communication. There are many different game genres (FPS, RTS, casino, ... ) each with different requirements on the communication services. Wireless networks (GPRS, UMTS, i-mode, ...) have critical characteristics such as bandwidth, mean latency, latency variation etc that impacts on the performance of a game.

The objective of the project is to,
1) Describe the networking requirements of several relevant game genres.
2) Identify relevant metrics of wireless networks.
3) Measure the performance of several relevant wireless networks according to the selected metrics.
4) Make conclusions on the feasibility of the analyzed game genres.

Game developers would use the result of the project for evaluating the feasibility of game concepts.

Terraplay is a leading provider of network infrastructure for wireless gaming. See www.terraplay.com for more information. Terraplay will provide tools and enthusiastic support based on extensive experience with mobile gaming.

Terraplay works in an international environment and is happy to work with students in English or Swedish. All documentation shall, however, be in English.




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Informationen om uppsatsförslag är hämtad från Nationella Exjobb-poolen.