2011-12-30 | OpenCL encoding of 3D game live in+mages on graphics processor for IPad, Mobile devices and PC. Cloud gaming. (inaktivt) |
2011-04-21 | Robust Image-based Recognition of Sign Language Signs (inaktivt) |
2011-03-25 | Spatial data model & GUI for underground mine automation (inaktivt) |
2010-12-03 | Massive crowd simulation in realtime 3D on the DirectX10/11 using Ogre3D. (inaktivt) |
2010-06-17 | TV beyond High-Definition (HD) (inaktivt) |
2010-06-17 | Conversion of 3D Video Data (inaktivt) |
2010-06-16 | Interaction modes for use on a 3D display - no glasses required (inaktivt) |
2010-06-04 | Visualisation of stereo video data on true 3D display that does not require glasses (inaktivt) |
2010-03-01 | Realistic 3D – applications, algorithms, and analysis (inaktivt) |
2009-12-03 | 3D Video (inaktivt) |
2009-06-22 | BSc, MSc, or PhD at the Tabletop Interaction Lab, www.t2i.se at Chalmers TH in Gothenburg, Sweden (inaktivt) |
2008-05-30 | Development of a virtual 3D environment and user inteface implemented in a surgical VR-simulator (inaktivt) |
2008-05-30 | Massive crowds 2000+ for real time 3D games and simulation with animation, AI and physics. Simulating massive crowds on the GPU (inaktivt) |
2008-04-09 | Graphics programming projects for visualization on 3D display (inaktivt) |
2008-02-28 | Examensarbete “Magnesiumgafflar” (inaktivt) |
2008-01-22 | Using Wii motion sensing controls for industrial applications (aw) (inaktivt) |
2007-04-10 | Var med och utveckla framtidens spel; Mindball, spelet som du styr med dina hjärnvågor (inaktivt) |
2007-01-12 | Master’s Thesis Project in Computer Graphics: Depth Buffer Compression
(inaktivt) |
2006-09-04 | Real-time physics for 3D games implemented totally on the graphics processor(GPU) (inaktivt) |
2006-08-02 | Investigate user interaction and content adaptation for 3D display (inaktivt) |
2006-05-30 | Massive crowd animation engine on the graphics processor for real time 3D games and simulation (inaktivt) |
2006-04-05 | Develop a solution that creates a deep image on a 3D display based on input from a number of 2D images (inaktivt) |
2006-04-05 | Painterly rendering in real time for 3D games (inaktivt) |
2006-01-30 | Ex-jobs at Chalmers: Tangible User Interfaces (inaktivt) |
2006-01-04 | Konstgjord intelligens (AI) för 3D spel och simuleringar (inaktivt) |
2005-08-29 | Ex-jobs at Chalmers: Tangible User Interfaces (inaktivt) |
2005-03-17 | Datorgrafik/Texturkomprimering
(inaktivt) |
2003-12-15 | Scientific Visualisation with Haptics using VTK and Reachin API (inaktivt) |