2011-12-30 | OpenCL encoding of 3D game live in+mages on graphics processor for IPad, Mobile devices and PC. Cloud gaming. (inaktivt) |
2011-11-23 | Control of footstep sounds using real-time motion caption (inaktivt) |
2011-11-23 | Software tool for the real-time generation and control of footstep sounds (inaktivt) |
2011-10-05 | sponsored thesis: Game Development (inaktivt) |
2011-05-10 | Interaction design for tools for game design documentation (inaktivt) |
2011-03-16 | Computer-aided design of self-assembled DNA nanostructures (inaktivt) |
2010-11-25 | Objective Evaluation of 3D Video Quality (inaktivt) |
2010-07-02 | Evaluate tools and services for Customer Support (inaktivt) |
2010-03-01 | Realistic 3D – applications, algorithms, and analysis (inaktivt) |
2010-02-23 | Web Application Build Management & Quality Assurance (inaktivt) |
2009-02-18 | Kopia av Cognitive Models for Virtual Characters (inaktivt) |
2009-02-18 | Cognitive Models for Virtual Characters (inaktivt) |
2009-02-18 | Cognitive Models for Virtual Characters (inaktivt) |
2008-05-30 | Massive crowds 2000+ for real time 3D games and simulation with animation, AI and physics. Simulating massive crowds on the GPU (inaktivt) |
2008-05-30 | Master Thesis - Automatic Software update using Subversion (inaktivt) |
2007-05-22 | Automatisering av funktionstester för en webbplattform för poker (inaktivt) |
2007-04-20 | Beslutstöd för Gaming industrin (inaktivt) |
2007-04-16 | Visual search patterns in digital games (inaktivt) |
2007-04-16 | Visual search patterns in digital games (inaktivt) |
2007-04-16 | Medical Command and Control in digital games (inaktivt) |
2007-04-16 | Medical Command and Control in digital games (inaktivt) |
2007-04-16 | Framework for performance profiling (inaktivt) |
2007-04-11 | Generating solutions for generic one player games (inaktivt) |
2007-03-05 | Master Thesis in the Online Gaming Industry (inaktivt) |
2007-01-12 | Master’s Thesis Project in Computer Graphics: Depth Buffer Compression
(inaktivt) |
2006-11-27 | Authoring tool for narrative-based pervasive games
Verktyg för användar-genererat innehåll till positions-baserade mobila spel (inaktivt) |
2006-09-04 | Interactive hair simulation (inaktivt) |
2006-09-04 | Real-time physics for 3D games implemented totally on the graphics processor(GPU) (inaktivt) |
2006-08-15 | Multiplayer casual gaming for IPTV (inaktivt) |
2006-08-02 | Digital Asset Management and Distribution of Audio to the Media Industry (inaktivt) |
2006-05-30 | Massive crowd animation engine on the graphics processor for real time 3D games and simulation (inaktivt) |
2006-04-05 | Painterly rendering in real time for 3D games (inaktivt) |
2006-02-06 | Grafisk design av interface till online spel (inaktivt) |
2006-01-30 | Many users (inaktivt) |
2006-01-04 | Konstgjord intelligens (AI) för 3D spel och simuleringar (inaktivt) |
2006-01-04 | Utveckling av web community (inaktivt) |
2005-12-28 | Utveckling av en client/server-tjänst för att undersöka fragmenteringen vad gäller TCP/IP-implementationen inom J2ME på mobiltelefoner (inaktivt) |
2005-07-04 | Entertainment Applications for IPTV using SDL (inaktivt) |
2005-05-02 | System för storleksoptimering av återanvändbar J2ME-kod (inaktivt) |
2005-04-22 | Analys av alternativa system för datalager i J2EE (inaktivt) |
2005-03-17 | Datorgrafik/Texturkomprimering
(inaktivt) |
2004-12-08 | Pengar och ekonomi i och kring online-dataspel (inaktivt) |
2004-11-17 | Infrastructure requirements for wireless multiplayer games (inaktivt) |
2004-06-14 | Applications and Services for Networked Home Entertainment (inaktivt) |
2004-02-18 | Game developer for mobile phones (inaktivt) |
2003-11-11 | Lag och ordning i online-dataspel (inaktivt) |
2003-09-17 | Prisstrategi (inaktivt) |